Stats glossary
The 46 stats you can meet in xPlots, one sentence each. All of them cover one league season, for players with at least 900 minutes.
Good to know
- Per 90: value × 90 ÷ minutes played. Lets you compare a starter with a player who played less.
- Percentages: only computed above a minimum number of attempts, to avoid 100% from two tries.
- “Expected” models: xG, xA, xGChain and xGBuildup are probabilities estimated by a model, not counted actions.
Goals & xG
- Goals
League goals scored, penalties included.
- Expected goals (xG)
Every shot gets a probability of scoring based on its location, angle, body part and type of play. xG adds them up: what an average finisher would have scored from the same chances.
xG = Σ P(goal) of each shot- Non-penalty xG (npxG)
xG without penalties, which are worth about 0.76 xG each and inflate the totals of designated takers.
npxG = xG − penalty xG- Goals per 90
Goals scaled to a full match.
goals × 90 ÷ minutes- xG per 90
xG scaled to a full match: the quality of chances a player gets per game.
xG × 90 ÷ minutes
Assists & chances
- Assists
Last pass before a goal.
- Expected assists (xA)
The probability that each completed pass becomes an assist, based on where it ends up and the type of pass. It does not depend on the shooter’s finishing.
xA = Σ P(assist) of each pass- Key passes
A pass directly followed by a teammate’s shot.
- xA per 90
xA scaled to a full match.
xA × 90 ÷ minutes- Key passes per 90
Key passes scaled to a full match.
key passes × 90 ÷ minutes- Passes into penalty area
Completed passes into the opponent’s penalty area, set pieces excluded.
- Crosses
Crosses attempted from wide areas into the box.
Shot & goal creation
- Shot-creating actions (SCA)
The two offensive actions leading directly to a shot: pass, successful dribble, foul drawn, blocked shot… One shot can create two actions.
up to 2 actions per shot- Goal-creating actions (GCA)
Same idea as shot-creating actions, but only when the shot is a goal.
up to 2 actions per goal- Shot-creating actions per 90
Shot-creating actions scaled to a full match.
SCA × 90 ÷ minutes
Shooting
- Shots
Shots attempted, penalties excluded.
- Shots on target
Shots that would have gone in without the goalkeeper or a defender on the line, penalties excluded.
- Shots per 90
Shots scaled to a full match.
shots × 90 ÷ minutes
Finishing
- Goals − xG (overperformance)
Gap between actual and expected goals. Positive: the player finished better than an average finisher. Negative: worse, or unlucky.
goals − xG- Conversion rate (%)
Share of shots turned into goals.
goals ÷ shots × 100Minimum: 10 shots- Penalties scored
Penalties scored.
Progression
- Progressive carries
A carry that moves the ball at least 9 metres closer to the opponent’s goal, or into the box.
gain ≥ 9 m towards goal- Progressive passes
A completed pass that moves the ball at least 9 metres closer to the opponent’s goal, or into the box. Passes from deep in the defensive third do not count.
gain ≥ 9 m towards goal- Progressive passes received
Progressive passes received: the player is the one who controls the ball at the end of the pass.
- Progressive carries per 90
Progressive carries scaled to a full match.
progressive carries × 90 ÷ minutes- Progressive passes per 90
Progressive passes scaled to a full match.
progressive passes × 90 ÷ minutes
Dribbling
- Successful take-ons
Attempts to beat an opponent with the ball that succeed.
- Take-on success rate (%)
Share of attempted take-ons that succeed.
successful ÷ attempted × 100Minimum: 15 attempts- Fouls drawn
Fouls committed against the player.
Involvement
- xGChain
For every possession that ends in a shot, each player who touched the ball gets the full xG of that shot. It measures involvement in all of the team’s chances (Understat).
Σ xG of possessions he takes part in- xGBuildup
Like xGChain, but without the possessions where the player shoots or makes the pass leading to the shot. Only his build-up work remains (Understat).
xGChain − possessions where he shoots or makes the last pass- Touches
Number of times the player touches the ball.
Passing
- Passes completed
Passes that reach a teammate.
- Pass completion (%)
Share of attempted passes that reach a teammate.
completed ÷ attempted × 100Minimum: 200 passes
Playing time
- Minutes played
Minutes on the pitch in the league.
- Matches played
League matches played, as a starter or a substitute.
Defending
- Interceptions
Opponent passes cut out by reading their path.
- Tackles won
Tackles after which the player’s team wins the ball.
- Ball recoveries
Loose balls won back by the player.
- Clearances
Balls sent away from his own goal, often headed or under pressure.
- Blocks
Opponent shots or passes stopped by getting in their way.
Aerial duels
- Aerial duels won
Headed duels won.
- Aerial duel win rate (%)
Share of aerial duels won.
won ÷ contested × 100Minimum: 20 duels
Discipline
- Yellow cards
Yellow cards received in the league.
- Fouls committed
Fouls committed by the player.
Profile
- Age
Player’s age during the season.